Classroom experiments that evaluate the effectiveness of educational technologies do not typically directly examine the effects of classroom contextual variables (e.g., out-of-software help-giving). Yet these variables may influence students' instructional outcomes. We introduce the Spatial Classroom Log Explorer (SPACLE): a prototype tool that facilitates the rapid discovery of potential causal relationships between within-software and out-of-software events, in spatial context. Using SPACLE replays as part of a data analysis workflow, we find that students’ awareness of being monitored by a teacher may promote learning, and that “gaming the system” behaviors may extend to “gaming” of the classroom environment. initial replay analyses using SPACLE, which highlight the importance of considering spatial factors in the classroom when analyzing ITS log data.
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